Additional References – Avatar Assisted Therapy

Additional References relative to using Virtual World Environments to deliver Behavioral Health counseling services


Lockheed-Martin Innovate the Future Challenge Award (2013) Announcement 

Online Multimedia:

Dick Dillon on panel at Federal Consortium of Virtual Worlds, 2012 “The Future of Health Applications in Virtual Worlds: Challenges, Solutions, and Convergence.”

Dick Dillon (as avatar Coughran Mayo) as the subject of “Inside the Avatar Studio” for Rockcliffe University, July 27, 2011.

Dick Dillon (as Second Life Avatar Coughran Mayo) is interviewed by Cornell University Professor Robert Bloomfield (Beyers Sellers) on in-world show “Metanomics” (Second Life).

Best Practices in Virtual Worlds” for the 2012 Virtual Enterprise Conference at Glyndŵr University presented by John Lester of Reaction Grid.

Podcast of Dick Dillon/Coughran Mayo interview with Cybergrrl Oh (Second Life):

An explanation of PFH’s Virtual Counseling prepared for the Commission on Accreditation of Rehabilitation Facilities. The Virtual Counseling Initiative earned a “commendable” award during a recent CARF survey, based on this video and a review of the program’s success.

Walter Greenleaf: Avatar-Facilitated Therapy and Virtual Worlds.

Did You Know?

Video on mirror Neurons.

Online Articles:

The Avatar Will See You Now, Popular Science 2011.

Exploring the Potential of the Web-based Virtual World of Second Life to Improve Substance Abuse Treatment Outcomes (NIATx/U of Wisconsin).

Are Services in the Virtual World Near?,  Gary Enos article originally in Addiction magazine.

Virtual Worlds, Collaboratively Built, Rosedale, Nov. 2009 Journal of Virtual Worlds Research.

Collapsing Geography Second Life, Innovation, and the Future of National Power, (Abstract, document may be downloaded from this page).

World of Bizcraft, Bloomfield, Nov. 2009 Journal of Virtual Worlds Research.

The Effects of Virtual Space On Learning, (Literature Review).

Linden Lab Case Study on Metanomics Project.

Dalai Lama’s Mayo clinic address streamed live into Second Life.

Does This Avatar Make Me Look Fat?

Virtual Gym Helps with Weight Loss.

Stress Management Can be Taught Online.

Mass General Article on in-world meditation training.

TEDxVictoria ~ Alexandra Samuel: Ten Reasons to Stop Apologizing for your Online Life.

National Geographic Assignment Blog ~ The Great Online Migration by Alexandra Samuel.

The Society Pages, Cyborgology ~ There is No “Cyberspace” and The Real and the Loss of Cyberspace: by PJ Rey.

ScienceDaily, Science News ~ Avatars Help People Develop Real World Skills by the Economic and Social Research Council (ESRC).

U.S. Army ~ DoD gives PTSD help ‘second life’ in virtual reality by Alexandra Hemmerly-Brown.

Mayo Clinic, Center for Innovation ~ Transform 2011, Breakout Sessions: Delivering Care in Second Life by Davee Commerce, Gentle Heron, Panacea Luminos & Silver Evensong.

Journal of Computer-Mediated Communication ~ An Exploration of Why People Participate in Second Life Social Support Groups Sara Green-Hamann, Kristen Campbell Eichhorn, John C. Sherblom:

For Equal Rights ~ Text in Virtual Worlds (“Chat”) benefits all. BUT HOW? by Sister Abeyante:

NMC: Virtual World Research Survey.

Non Profits and Second Life: Promoting Causes Inside Second Life – For Real World Impact.

Best Practices for Non-Profits in Second Life.

A Second Life for eHealth: Prospects for the use of 3-D virtual worlds in clinical psychology.

eLearn Magazine ~ Second Life for Medical Education by Nicholas A. Spooner, Patrick C. Cregan, Mohamed Khadra.

Advances in Human-Computer Interaction ~ Research Article: 3D Interactions between Virtual Worlds and Real Life in an E-Learning Community by Ulrike Lucke and Raphael Zender.

National Aeronautics and Space Administration (NASA) ~ The James Webb Space Telescope: Come visit the Webb Telescope on Second Life!.

U.S. Department of the Interior, National Park Service, National Center for Preservation Technology and Training (NCPTT) ~ Second Life as an Archaeological Tool (Podcast 5)(a transcript & audio podcast with Ruth Tringham about her work on Okapi Island): transcript.

The Virtual Worlds Best Practices in Education 5th Annual Conference.

A Virtual Worlds, Games and Education Tour MOOC (VWMOOC).

“Always on, Always You” by Sherry Turkle (2006)  from the Handbook of Communications and Social Change, James Katz (ed) Cambridge MA, MIT Press

Virtual Interpersonal Touch: Haptic Interaction and Copresence in Collaborative Virtual Environments.

Toward a Virtual Doctor-Patient Relationship.


Virtual Education Journal:

The Journal of Virtual Worlds Research:

Selected References

Bailenson, J. N., Swinth, K., & Hoyt, C. (2005). The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. Presence, 14(4), 379-393.
Jim Blascovich, Jack Loomis, Andrew C. Beall, Kimberly R. Swinth, Crystal L. Hoyt and Jeremy N. Bailenson Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology © 2002 Lawrence Erlbaum Associates (Taylor & Francis Group).

Fabri, M., Moore, D. J., & Hobbs, D. J. (1999). The emotional avatar: Nonverbal communication
between inhabitants of collaborative virtual environments. In A. Braffort (Ed.), Gesturebased
communication in human-computer interaction: Springer lecture notes in artificial
intelligence 1739 (pp. 245-248). New York: Springer.

Johnsen, K., Dickerson, R., Raij, A., Lok, B., Jackson, J., Shin, M., Hernandez, J., Stevens, A., t Lind, D.S. “Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills,” vr,pp.179-186, 324, IEEE Virtual Reality Conference 2005 (VR 2005), 2005

Mantovani, F., Castelnuovo, G., Gaggioli, A., Riva, G.”Virtual Reality Training for Healthcare Professionals” , CyberPsychology & Behavior. August 1, 2003, 6(4): 389-395. doi:10.1089/109493103322278772.

Schroeder, R. (2002). The social life of avatars. In Presence and interaction in shared virtual
environments. London: Springer.

Jay Schulkin, “Theory of mind and mirroring neurons” Trends in Cognitive Sciences, Volume 4, Issue 7, 1 July 2000, Pages 252-254,

Toro-Troconis, M.; Kamel Boulos, M.. Musings on the State of ’3-D Virtual Worlds for Health and Healthcare’ in 2009. Journal of Virtual Worlds Research, North America, 226 03 2009.

Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence
questionnaire. Presence, 7(3), 225-240.

Yee, N, & Bailenson, J.: (2007) Human Communication Research; Vol. 33, 271–290.


Bailenson, J and Blascovich, J: Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution (HarperCollins, 2011)

Boellstorff, T: Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (Princeton University Press, 2010)

Castronova, E: Exodus to The Virtual World (Palgrave MacMillan, 2008)

McGonical, J: Reality is Broken: Why Games Make Us Better and How They Can Change the World: (Penguin Press, 2011)

Meadows, M.S.: I, Avatar: The Culture and Consequences of Having a Second Life (New Riders, 2008)

Turkle, S: Alone Together: Why We Expect More from Technology and Less from Each Other (Basic Books, 2011)

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